August 1, 2009

The Seasteading / Video Game link continues

From [the Brink website](

> **The Story**

> A man-made city at sea called the Ark, made up of hundreds of separate islands, is on the brink of all-out civil war. Originally built as an experimental self-sufficient and 100% “green” habitat, the reported rapid rise of the Earth’s oceans has forced the Ark to become a refuge for humanity. Crammed with the original Ark founders, their descendants, as well as tens of thousands of refugees, the Ark exists in total isolation from the rest of the world. With 25 years of social unrest, the inhabitants of the Ark have reached their breaking point. It’s up to you to decide the future of the Ark and the human race.

[An interview with Edward Stern](, senior game designer at Splash Damage, about the Bethesda-published game Brink, coming in 2010:

> We haven’t had to make anything up. We invented one thing, our coral, which is the kind of trademark building material. The idea is that right about now, some scientist technologist ecovisionary starts experimenting with a test bed for sustainable construction materials, zero carbon emission, all the things that are going on now — wave farms, solar farmers, algae bioreactors to replace hydrocarbons. Our coral is a genetically modified coral. It’s like concrete except it doesn’t give off CO2 as it sets.

> Everything else is actually being made and done. I don’t know if you’ve heard about the Seasteading Institute. They’re looking at exactly this. It’s like, “There’s our concept. Thank you, we’ll take that and twist that.” That’s from a more libertarian political angle. We thought, “BioShock has really got that covered,” the Ayn Rand at sea thing.

> All the rest of it is basically an excuse to import every possible social tension. I fell so much in love with Deus Ex, the way in which you didn’t have to put on your game mindset. Whatever your opinions, prejudices, suspicions about how the world works, you can bring them to the game.