What do you think about the DRP idea?
April 15, 2008 at 9:38 pm #421
Welcome! Wayne & I are looking for feedback on the DRP idea, which is described at: http://seasteading.org/contribute/distributed-research-projects
We’re still finalizing the exact projects and budgets, but we’d love feedback on the general idea.April 16, 2008 at 1:38 pm #1758
Ok It’s working captain. Full steam ahead.
I can throw in my food options. When we are ready.
As You know I also have an interest in docking question; recreation; Safety and the development of sea steading technologies for small Island nation. We may want to strike out on our own but we also need a customer base for the sea steads or we will find them very expensive. Small islans nations are the obvious market.April 16, 2008 at 3:52 pm #1761
I like the idea: it gives people a stepping stone for getting involved. The signal to noise ratio might be a problem, but time will tell i guess.April 16, 2008 at 5:05 pm #1763
good idea, probably the best way for this kind of project. This way you get peoples special skills in use. there are people with very varying special interest and knowledge here, so why not get it in good use. Missinformation is allways a problem, but this can be countered with basic science methods. Researches must be reported and archieved in proper way, so that other people can check them. Offcourse this requires some efford and studying in scientific methods.
ps: for marketing, etc. purposes. these are not very pretty, but i made a model of seastead based on andrews blueprints. it is far from ready and rends are guite ugly. anyway anyone who wants is free to use as long as source mentioned. allso .blend file available if wanted. http://users.utu.fi/ajtaka/blender/April 16, 2008 at 5:12 pm #1764
Wow, pretty! I’ll see about making a files upload area for stuff like this.April 18, 2008 at 3:24 am #1786
Looks like a good start, I suggest you look up earthship, as a way to find the best materials as well as the design and directions of where things should be facing. http://en.wikipedia.org/wiki/EarthshipApril 30, 2008 at 1:58 pm #1916
Great idea – I’m a big believer in distributed research.
If you put up a section on the medical research issues you’ve already identified I can add more areas and offer a few suggestions. Perhaps there are others (Medical professionals or even those without formal credentials) who have good ideas and will contribute as well.May 6, 2008 at 10:18 am #1955
The DRP approach looks like stigmergy applied to research. The fan of dynamic systems analysis inside me approves profusely.May 19, 2008 at 3:23 pm #2087
While the engineering aspects of this project are immense, unless I understand incorrectly, one of the other aspects is the formulation of quasi-free city/nation states. In this regard, there are certain social aspects that would make good candidates for research. Much research has been done in the practice/theories listed below and I think they are vital to study with respect to the formulation of these new societies. I think building some scenarios for the future of Seasteads from early adoption through full-scale “Seastead Communities” with quasi-governments, trading relationships with pre-existing nations, the effects of “emminent domain” when the ocean becomes a serious resource battle ground and the effects of multi-cultural organizations with no consequence on entry or exit from a Community. Will there be, Community neutral, infrastructure provided to Seastead Communities (transportation, medical, education)? If not what would happen if a hospital becomes “fed up” with a specific community and floats away to another? I am sure everyone has their own ideas but it would be interesting to model some scenarios.
May 24, 2008 at 2:46 pm #2354
- collaborative environments (virtual and physical) : planned communities, myspace, wikipedia etc… Why do these work, how have they evolved, what lessons learned are there for Seasteads and what are some pitfalls
- formulation of cities and nation (religion, money, language)
- evolution of communication capabilities and man’s interactions
- historical society development, risks and impacts
- city architecture development and evolution
- different forms of social programs provided by different countires, successes and failures (socialized healthcare, private healthcare)
Jesrad has set up an area in SE corner of Everlite for Seastead models. I am posting here since I couldn’t find the original notice and others may want to check it out. Jesrad has built a beautiful model of a Seastead you can walk around on. It took me a couple of hours to download the Second Life client, learn to navigiate, edit my avatar, try out the SE modeler, and find the location, but it was well worth the effort. Second Life is at http://www.secondlife.com . There is a Seastead group there. I navigated to Everlite by doing a search for location for Everlite, selecting a store in the list, teleporting there, bringing up the map, and headed southeast ’til I saw what was unmistakeably a Seastead. The SE modeler seems primitive compared to Solidworks, 3D Max, Blender, etc., but people in SE seem to be able to do impressive things with it. There are some importers available for it – I need to check these out. The potential for collaboration and the wow factor of walking and flying around the models makes SE a good visualization tool.May 26, 2008 at 10:18 am #2422
IMO the learning curve makes it too impractical for people not already familiar with it, unfortunately. SL is useful for rapidly assembling a 3D model when you have an idea, out of simpler shapes individually carved and textured. This gives also a good idea of what living inside a seastead might feel like (if you build to scale and add weather simulation), it may also be used for making promotional videos: machinima is very active in SL. But it would take too much extra effort if we wanted to use it for collaborative design directly, and the different timezones of contributors would be a barrier too.
June 20, 2008 at 1:27 am #3275
- as a side-note I have installed a seperate server on one of my home machines, and set it up as a vast ocean patch, but it does not seem to accept outside connections yet. And you cannot walk onto the building, only the sea ground – I’d have to add a physics plugin. It’s acceptable for modeling though.
This looks very promising. I will be attending graduate school to get my MA in Applied Economics next year. If it is at all possible I will make sure my thesis pertains to one of the practical problems of seasteading. The DRPs I am interested in are power, data communications, defense, and society.June 20, 2008 at 8:48 pm #3277
Someone should write up a fool-proof tutorial for finding the seastead area in Second Life. I tried it out a couple of weeks ago but wasn´t able to figure out how to search and/or transport myself there. The interface is crap IMHO.July 14, 2008 at 6:27 pm #3432
Seems a comprehensive method of breaking down the different aspects of research for such a large project.
I might have a look at what I can contribute with research when I get back off my month diving holiday starting tomorrow.
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