Before you all get excited at the title, I must warn you that any seasteading aspects in this game are purely background story and context for this online first person shooter. But I thought it interesting how Seasteading is slowly creeping into popular culture.
The story revolves around how in the near future a floating collection of modular spars made out of a concrete like substance called Arkoral, an artificial coral grown to sustain the structures and is then surrounded by a breakwater that is designed to harness wave energy. Originally built to impress as a proof of concept, to house 5000 of the worlds rich as a holiday destination and as a research institute. The seastead or The Ark as it is called is then flooded with refugees from all over the world trying to escape terrestrial countries and are forced into slums made from cargo containers and old ships haphazardly bolted onto the side of the seastead. Even though The Ark relocates around the oceans to try and remain hidden.
With the population now at 45,000 barely able to sustain itself, along with engineering problems with the seastead like how the Arkoral strain is dying out and the steel is corroding.
Also apparently the game developers ‘researched’ into seasteading when designing this game, so it wouldn’t suprised me if they had a look here As you can read in the following interview (only the first bit is relevent to seasteading).
Richard: “Exactly, to me that’s the amazing thing. I came in six months into the project. And at first I thought, wow, this is crazy science fiction. But as I got more into it, I saw that this is really very grounded into what is happening today, so it’s really a very topical game.