Reply To: Dynamic geography
[quote=shredder7753]the reason for this change is that i want the bergs to be tile-able. so with this design i can build them all the same and not have to put doors on different sides of the islands depending on where they are located in the pack. and with that enhancement we now have what Patri described as geographic... i cant remember what he said. but people can up and leave and go wherever they feel like when their neighbors suck.[/quote]
I've said it before, I don't see how dynamic geography would work in this situation.
Let's say you have a block of 100 Bergsteads arranged in a 10x10 tile. If your Bergstead was one of the 36 on the outer ring then I can see how you could detach and move somewhere else. But how does a Bergstead on the inside leave?
You can't just submerge. First, I don't know if your design would even be capable of horizontal motion while submerged. And even if it could, how would you move between all the mooring/anchor lines of all the other Bergsteads around you?
This is why I have never bought into the dynamic geography idea, there is no viable method for connected modular units to easily detach and move away if they are inside the cluster.
The only two ways dynamic geography could work would be if the modules were not connected together and just floated near each other in a loose formation, or if you could airlift modules (via crane or helicopter) out from the middle and deposit them outside the cluster.

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