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Monthly Archives: May 2008

Snippets through 5/28/2008

Sorry this is late, I’ve been sick since Friday, and a bit overwhelmed with the email deluge resulting from our big media week last week.  Plus Monday was a holiday, so Friday will be my seasteading day this week.  But I wanted to get this email out because there’s lots in it and will be lots more on Monday, I expect.

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Avoid niche markets

 Like libertarians, or economists.

The Reason & Marginal Revolution posts about generated significant direct traffic.  But the avalanche of net recognition (slashdot, gizmodo, etc.) didn’t start until the wired.com article.  The Wired article brought us about 3-4x the direct traffic as Reason, and 30x the indirect traffic.

My conclusion is that it’s important for marketing efforts to avoid echo chambers.  Seasteading is interesting and inspiring to many more groups than libertarians, and we should pitch it accordingly.

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Seasteads provide flexibility for climate change

There is a lot of debate and worry about climate change.  Most are worried about warming and sea level rises, which would cover coastal land and reduce usable landmass.  Others are worried about global cooling.  A significant swing in either direction would substantially change the latitudes at which human life is most comfortable.

Which is where seasteads come in.  The more of the earth’s population and economy which are on seasteads, the more robustness the world has against climate change.  Unlike traditional buildings on land, seasteads are geographically flexible.  Our main motivation for this is to empower people to create and choose societies to live in, but like any great idea, it has all sorts of accidental benefits as well.

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Ocean Geohashing?

Today’s xkcd suggests geohashing – using the date and Dow opening to generate a random physical location for a meetup.  It’s fun to think about this method being used to coordinate Ephemerisle gatherings.  I can see the method being both better and worse on the ocean because of it’s relative homogeneity – every place is like every other place.  So you don’t have the failure mode of randomly generating a location that’s difficult or impossible to reach, but you don’t get

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